A modest 0.1 version increase for a pretty significant update to ProEXR. It includes, of course, any number of minor bug fixes, but also a few pretty significant features. The update is free, as usual.
Since the beginning, files saved with ProEXR in Photoshop have contained a little blurb of data detailing the layer arrangement, transfer modes, and other things beyond the scope of the EXR format. ProEXR for Photoshop and After Effects could use this data to rebuild their project exactly as it was saved, but for Nuke you were forced to do it manually. Well, no longer—ProEXR includes a Python script that will read the data (requires Nuke 6.3) and build a comp for you. Linux users, download it here.
2. AE plug-in optimizations
A significant amount of work was put into the After Effects plug-ins to try to eke more speed out of them, particularly when reading layers using EXtractoR. I won't bore you with the details, but in some tests I've seen a 40% improvement. Feel free to swap these in for the ones that ship with AE. Don't worry, they're 100% project compatible with the previous versions you've already been using.
3. Memory Mapping
A new option has been added when reading files: "Memory Mapping." What this means is that the entire raw EXR file is loaded into a memory buffer before it is decompressed. Some users have found that performing one big read can speed things up tremendously on certain networks. Access this option from the input options dialog in Photoshop, or it can be set by editing the Preferences file in AE. More details in the manual.
4. Render layered EXR files from After Effects
This feature merits its own blog post, don't you think?